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View Profile ripjoint89

2 Movie Reviews w/ Response

All 7 Reviews

Good job

Let's summarize that rediculous last review and make some sence of it... yawn....
Good Graphics, bad style, nice sound, dry (but good) humour, okay movie.
Let's talk about the only issue with your movie: Style.
You really need to revamp your style. The movie, although the graphics are awesome, lacked alot of energy from the characters. And I know that you were going for that dry humour in your characters, but you need to make them more alive, and a bit less robotic. The review was right about you needing to change the angles of your characters, not necessesarily diagonal... but with a more casual posture and less standing up and down vertical. A character's posture will speak long before their mouth does. And as for copying other animators... that's a load of shit. Don't copy anyone... do what you do, and evolve your way. You might want to look at some other animations and see how they give life to the body langage of their characters, but don't look at newgrounds... look at TV and Disney movies and shit, and real people. If you ever saw someone standing perfectly upright with their arms at their sides, occasionally rotating them as they talked, you'd think they were nuts.
And you can't draw a building like you did in the first scene... If you want to have a building with a perspective AND a moving camera, the back of the building has to follow the camera accordingly.

elliscm responds:

Thanks for the detailed review, I really appreciate all your suggestions. I'll definitely work on my characters and try to improve them for part 2.

Regarding the building, I know what you mean regarding the perspective and the moving camera. I was trying to do it some fancy way but couldn't get it to work since I'm still semi-inexperienced with flash. I was hoping it would look okay as it was, but I'll work on it.

Thanks again for your comments!

physics

You have to take those suggestions people give about the physics and do something about it... the physics are terrible, and when you make a physics-based animation, people expect it to look real. Throw a heavy ball in the air and see how it moves... try filming a ball being thrown up and down and rolling around. You can still change your movie, and you should.

GAMECUBICLE responds:

you should try animating physics by hand in 3d studio max... its harder then it looks, and it was my first 3d movie, so gimme a break

Lawrence C @ripjoint89

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