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Recent Movie Reviews

7 Movie Reviews

Good job

Let's summarize that rediculous last review and make some sence of it... yawn....
Good Graphics, bad style, nice sound, dry (but good) humour, okay movie.
Let's talk about the only issue with your movie: Style.
You really need to revamp your style. The movie, although the graphics are awesome, lacked alot of energy from the characters. And I know that you were going for that dry humour in your characters, but you need to make them more alive, and a bit less robotic. The review was right about you needing to change the angles of your characters, not necessesarily diagonal... but with a more casual posture and less standing up and down vertical. A character's posture will speak long before their mouth does. And as for copying other animators... that's a load of shit. Don't copy anyone... do what you do, and evolve your way. You might want to look at some other animations and see how they give life to the body langage of their characters, but don't look at newgrounds... look at TV and Disney movies and shit, and real people. If you ever saw someone standing perfectly upright with their arms at their sides, occasionally rotating them as they talked, you'd think they were nuts.
And you can't draw a building like you did in the first scene... If you want to have a building with a perspective AND a moving camera, the back of the building has to follow the camera accordingly.

elliscm responds:

Thanks for the detailed review, I really appreciate all your suggestions. I'll definitely work on my characters and try to improve them for part 2.

Regarding the building, I know what you mean regarding the perspective and the moving camera. I was trying to do it some fancy way but couldn't get it to work since I'm still semi-inexperienced with flash. I was hoping it would look okay as it was, but I'll work on it.

Thanks again for your comments!

physics

You have to take those suggestions people give about the physics and do something about it... the physics are terrible, and when you make a physics-based animation, people expect it to look real. Throw a heavy ball in the air and see how it moves... try filming a ball being thrown up and down and rolling around. You can still change your movie, and you should.

GAMECUBICLE responds:

you should try animating physics by hand in 3d studio max... its harder then it looks, and it was my first 3d movie, so gimme a break

meh

Who needs another stickfighting flash... once you've seen them done really well it just makes the rest (you) look like crap. Common people... the best stick animations were done back in the days of flash 4... when people took their time to do shit. Now the ripoffs (you) make frontpage for doing half the work with half the style and sound, while using a program that should only make these things better. It's good, but nothing special.

Recent Game Reviews

2 Game Reviews

you know how to make a good game

nice... you can clearly script... could be a bit more visually pleasing, but I like the simplicity of bot the graphics and the sound... better than an ugly game with annoying sounds... but in the right hands this game could be even better.

A shame of a game.

This game concept has been done many times before... so the only way for it to be done again is to make it better... which you didn't really do.
The graphics were just bad. As the screen scrolls across, the background jerks once every second or so, making it visually nauseating. The art was weird... like the dots on that "road"... why dots? Lines are the wave of the future. Ya... bad art.
You could definately make it better though... just spend more time on it and make it look better.

Lawrence C @ripjoint89

Age 36, Male

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Joined on 7/13/03

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